Rocky LXXVIII: Adrian’s Revenge

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The first movie I ever saw was Rocky – it’s one of those memories that are very fuzzy, but there are specific elements that stand out regardless – the smell of the popcorn, the blue carpet in the lobby, the colored lights running down the side of the aisle.

I remember very little about the movie itself, other than thinking it was black and white (it is rather monochrome…) But I have watched it and it’s sequels many times over the years – it ranks up there as one of my favorite movies ever. Except for the last entry in the series – Rocky V. At the time it was obviously meant to be the last one, taking Rocky back to his roots, etc. But it just felt far too contrived; it tried too hard to be contemporary with the hippin’ and the hoppin’ and the bippin’ and the boppin’. Not to mention Sage Stallone’s horrible acting (yack) It was a disappointing end to an otherwise great franchise.

After 15 years and a truckload of rumors and speculation, and we have Rocky Balboa – finally, a fitting finale for Rocky. It is everything Rocky V needed to be, but wasn’t. It definitely has a greatest hits feel to it, and there’s one too many trademark inspirational speeches, but overall it’s a much more authentic return to the first couple of movies. It doesn’t try too hard to be relevant or cutting edge, there’s no Survivor cheese rock or hip-hop remixes of the Rocky theme (Bill Conti for the win), and most of all the movie ends the series as it started. It’s not a matter of winning a championship or obtaining glory – it’s about the internal struggle with oneself and “going the distance” despite everyone else saying you can’t – the thing that made Rocky such a compelling character 30 years ago.

But do we really need another sequel to Rambo?

Star Diamond

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Some 20 Christmases ago, my grandparents gave me a program for my Commodore 64 called Adventure Writer. Unlike the rest of the games I owned, this one actually allowed you to create games – specifically, text-based adventure games such as Zork.

For all practical purposes, the genre – known these days among enthusiasts as Interactive Fiction – died in the early 90s. At least in the commercial sense. But my first memory of using an actual computer was playing the original Adventure on the mainframe at the local community college with my dad when I was 7 or 8 years old.

So anyway – back to Adventure Writer. Like most kids interested in computers and videogames, I imagined myself being able to make games for a living when I grew up. With Adventure Writer, I had a way to make my own games without having to know one of the advanced programming languages (you can only do so much with BASIC).

I worked for weeks on my magnum opus, the creatively-named “Star Diamond”. I sent it in to Compute!’s Gazette for possible publication, but a few weeks later, I received a rejection letter – I was one devastated 11 year old. And so died my dreams of being a famous video game designer.

But thanks to the magics of the interweb, Star Diamond shall finally see the light of day! I usually dust off my Commodore 64 around this time every year, and last year I found a copy of the game on one of my ancient floppy disks. So, I’ve repackaged it and made it available for download here [1.8 MB] – it’s Windows-only for the time-being. After playing through it a while and trying to remember how to win the game, I realize how *bad* it actually is 🙂 At any rate, the unwashed masses may now be witness to my game design genius.

Here are some brief directions, for those unfamiliar with text adventures:

The basic idea of the user interface is command and response. The program gives you a command prompt, then you type in some command and press Enter/Return. The computer chews on your input for a bit, then tells you the results and gives you a new prompt.

The most important question now is: “What do I type?”

BASIC COMMANDS

Most of the commands you use will be simple and direct. Typing OPEN THE DESK causes your character to (you guessed it) open the desk. Type GET THE PENCIL, and you will pick it up. The process is simple. When faced with the command prompt, just think “I want to…” or “What happens if I…” and let your mind work from there. INVENTORY (abbreviated I) displays a list of items you are carrying.

EXAMINE (sometimes abbreviated X and/or EXA) gives you a closer look at things. It’s used hundreds of times in the course of a typical game.

LOOK (abbreviated L) by itself gives you a detailed description of your location. I always type L just to be doing something while I’m thinking of what to do next.

This is one of the most versatile commands. You can LOOK AT THE CHEST, LOOK ON THE CHEST, LOOK IN THE CHEST, LOOK UNDER THE CHEST, LOOK BEHIND THE CHEST. All of these could give different, unique responses.

GO is a very important command, even if you may never actually type it. Even though GO NORTH, for example, is a command you need to move around, you can abbreviate it to NORTH or even just N.

GET, TAKE, and PICK UP are synonyms. You’ll find many objects you can pick up and carry around with you. If you can’t pick something up, the game will give you a reason, which you may be able to rectify.

DROP and PUT are how you put objects down. DROP is quick and easy, but it just puts the objects on the ground. PUT can be more specific,though, allowing you to PUT THE BOOK ON THE TABLE, for instance.

WAIT tells the computer you want to do nothing for a turn. In almost all games, no game time actually passes while the computer is waiting for your input. Use WAIT to force time to pass.

So… that’s about it. Have fun!

Download Star Diamond

R.I.P. “Miss Elizabeth”

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For anyone who watched wrestling during the late 80s boom, this is sad news… “Miss Elizabeth” died yesterday. Yet another too-young pro wrestling-related death.

Concert mishap

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I was poking around some musician websites, and found Reb Beach’s site, who is one of my favorite guitarists. In one part of his site, he tells a story about some touring hijinx:

What was it like touring with Poison and Cinderella on the ‘Power to the People’ Tour?

Don got in a Jet Ski accident and tore ligaments so he sat with a crutch on stage. [One day], he was high on painkillers during the show and hit Jeff in the eye while attempting to twirl his mike stand. Jeff passed out for a few seconds on the floor of the stage in front of me. I thought he was just really getting into it on the ground

I was there! It was at the Amsouth theater in Nashville, summer of 2001. I was in the fifth or sixth row, directly in front of the bass player who got clocked with the microphone stand. Luckily it was the next-to-last song, so it didn’t really affect the show, but it was pretty funny at the time.